> >One problem: It currently requires windows to have 4 title
> >buttons, a menu on the left and minimize-maximize-close on the
> >right. This gives a consistent feel, but restricts visual
> >freedom for theme designers.
>
> I remember this one being troublesome to me too. On the one hand,
> window buttons are, without doubt, behavior-related, but they also are
> an important part of the GUI look. It'd be silly if you have a classic
> MWM button layout (0 for menu, 1 for maximize, 3 for minimize) and you
> loaded a Win95-style button theme... the buttons would look like they
> did things other than what they did, unless you rebound the actions...
> bad news, IMHO. Perhaps there's a way to preprocess so that the theme
> Does The Right Thing WRT the buttons the user has chosen to bind. I'm
> not even sure if that's possible, but it certainly seems the most
> desirable thing to do. (In case it's not clear what I mean by "Does
> The Right Thing", I mean that the theme should provide a set of
> buttons for: menu, min, max, close. It should add buttons where they
> belong.)
About buttons... I think it could be a separated thing, I mean that once you
have selected a "theme" you could change just the buttons, so for each "theme"
you could choose between (for example) 5 different buttons combinations,
however I don't know if it would be easy to do or ever possible.
The buttons combination I use now is:
Mouse 1 1 N Close
Mouse 1 1 C Destroy
Mouse 1 3 A Popup Window-Ops
Mouse 1 5 A iconify
Mouse 1 7 N exec /usr/bin/X11/xlock -remote -mode random -modelist allnice
-fullrandom -neighbors 0
Mouse 1 7 C exec /usr/bin/X11/xlock -remote -mode random -modelist all
-fullrandom -neighbors 0
(I use this last very often)
Mouse 1 2 A maximize 100 100
Mouse 1 4 A Maximize 0 100
Mouse 1 6 A maximize 100 0
And actually I am thinking about a eighth button for maximizing a xterm/rxvt in
a way it looks like a Linux console (i.e. without watching the borders...).
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Received on Sun Nov 14 1999 - 09:30:10 GMT