Josip Gracin wrote:
> I need the Pager to scroll by 100% ONLY when I'm moving a window and hit
> the edge of the screen with a mouse pointer. Otherwise, hitting the edge
> with the pointer shouldn't switch to another screen.
I've looked for the same thing, and couldn't get this behavior without
modifying the source. I may have just missed something, though. But here's
the simple patch I use to "fix" this behavior. Apply it to fvwm/events.c...
--------------------------------------------------
*** events.c~ Tue Feb 16 09:11:43 1999
--- events.c Wed Feb 24 16:37:45 1999
***************
*** 1206,1214 ****
--- 1206,1217 ----
{
int delta_x=0, delta_y=0;
/* this was in the HandleMotionNotify before, HEDU */
+ /* Modified by Scott Scriven.. I hate this behavior */
+ #if 0
HandlePaging(Scr.EdgeScrollX,Scr.EdgeScrollY,
&Event.xcrossing.x_root,&Event.xcrossing.y_root,
&delta_x,&delta_y,True);
+ #endif
return;
}
#endif /* NON_VIRTUAL */
--------------------------------------------------
_ _ _ _ ___ ___ -----------"Use the source, Luke!"---------
( \/ ( \/ (__ (__ ) | ~ Scott Scriven (Toy Keeper / XYZZ) |
\ / \ / // // | mailto:toykeeper_at_cheerful.com |
/ \ / / //_ //_ | mailto:scriven_at_CS.ColoState.edu |
(_/\_(_/ (___(___) |
http://www.vis.colostate.edu/~scriven/ |
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Received on Sat Apr 03 1999 - 15:50:20 BST