FVWM: Re: KillModule question.

From: Jim Bianchi <jimbo_at_bolt.sonic.net>
Date: 30 Jul 1998 20:48:10 GMT

In article <199807301812.OAA11956_at_elaine.drink.com>, Patrick K. wrote:
>
>Hello all,
>
> I've been looking at KillModule command for a couple of days now,
> without being able to have it do what I thought its purpose is.
>
> What do I want to do?
>
> Well ... say I spawn two FvwmButtons modules: fb1 fb2.
> Now say I want to kill fb2 *only* and leave fb1 "alive".
>
> How can this be accomplished without having to write
> a function which would kill both and then restart fb1?
>
> Any hints, ideas?

        Hmmm, mayhaps I'm doing something worng, but I've modified my
FvwmButtons module definition so that it is possible for me to have more
than one functioning buttonbar on screen at the same time (not that I do
this -- it is just possible). Now in my testing of the new buttonbar layout,
I often DID end up with both on screen simultaneously. To get rid of one or
the other (or both), I've just used the buttonbar 'kill' command -- clicked
on it on one of the buttonbars, the cursor would change shape, and then I'd
click again on any part of the offending buttonbar and whoof! it'd be gone.
(Alternatively the kill cmd found in the popup menu would do as well.) I'm
not familiar with the KillModule cmd.

-- 
jimbo_at_sonic.net 
Eclectic Garbanzo BBS, (707) 539-1279
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Received on Thu Jul 30 1998 - 18:50:49 BST

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