Re: FVWM: Jump upon overcoming EdgeResistance

From: Manfred Bartz <mbartz_at_werple.net.au>
Date: 29 Jan 1998 03:37:49 +1100

Kirk Hilliard <kirk_at_ghoti.com> writes:

> [Concerning my desire to be able to use "EdgeScroll 0 0" and
> "EdgeResistance 0 100" but still be able to drag a window 25 pixels
> off screen, something that I can't do now since the window jumps 100
> pixels when the EdgeResistance is overcome.]
>
> I just got a reply from someone who said that he too was interested in
> such a feature, but when he looked at the code he determined that it
> would be more of a pain to do than he expected.
>
> One alternative to the window not jumping when the EdgeResistance is
> overcome is to turn EdgeResistance into a one-way barrier -- to make
> the window jump on the way out, but to allow the window the be
> smoothly dragged back in. Thus, to move a window 25 pixels off
> screen, I would initially drag it 100 pixels off screen to overcome
> the EdgeResistance, and then drag it back 75 pixels. This seems
> easier to implement and possible more intuitive to use.
>
> What do you think?

I like this suggestion, and I would most likely use it to maximize the
part of an image I want to read/view, e.g. with xdvi, ghostview, acroread.

> I do run "EdgeScroll 0 0", so I don't understand
> how this change to EdgeResistance would affect shifts in viewport.

-- 
Manfred Bartz <mbartz_at_werple.net.au>
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Received on Wed Jan 28 1998 - 16:07:57 GMT

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