Re: FVWM: Jump upon overcoming EdgeResistance

From: Kirk Hilliard <kirk_at_ghoti.com>
Date: 28 Jan 1998 10:42:43 -0500

[Concerning my desire to be able to use "EdgeScroll 0 0" and
 "EdgeResistance 0 100" but still be able to drag a window 25 pixels
 off screen, something that I can't do now since the window jumps 100
 pixels when the EdgeResistance is overcome.]

I just got a reply from someone who said that he too was interested in
such a feature, but when he looked at the code he determined that it
would be more of a pain to do than he expected.

One alternative to the window not jumping when the EdgeResistance is
overcome is to turn EdgeResistance into a one-way barrier -- to make
the window jump on the way out, but to allow the window the be
smoothly dragged back in. Thus, to move a window 25 pixels off
screen, I would initially drag it 100 pixels off screen to overcome
the EdgeResistance, and then drag it back 75 pixels. This seems
easier to implement and possible more intuitive to use.

What do you think? I do run "EdgeScroll 0 0", so I don't understand
how this change to EdgeResistance would affect shifts in viewport.

Kirk Hilliard
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Received on Wed Jan 28 1998 - 09:44:54 GMT

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