RE: FVWM: Re: my window shade vector button

From: Jeff Walker <jwalker_at_matchlogic.com>
Date: Fri, 19 Jan 2001 15:03:14 -0700

Wow, didn't even think that this was an option-to-be. I just thought it was
an interesting mistake.
Thanks.
-- 
Jeff Walker                   MatchLogic, Inc.
jwalker_at_matchlogic.com        7233 Church Ranch Blvd.
Voice 1 (303) 222-2105        Westminster, CO  80021
Fax   1 (303) 222-2001        www.matchlogic.com
> -----Original Message-----
> From: Dominik Vogt [mailto:dominik.vogt_at_gmx.de]
> Sent: Friday, January 19, 2001 2:56 PM
> To: Jeff Walker; fvwm
> Subject: FVWM: Re: my window shade vector button
> 
> 
> On Fri, Jan 19, 2001 at 11:20:32AM -0700, Jeff Walker wrote:
> > I designed this vector button.  It got complex because you 
> can't pickup the
> > "pencil" while drawing.  I use it to toggle the window shade.
> > The second one is the same, but upside-down.  My idea was to write a
> > function that would swap the direction of the arrow, 
> depending on the state
> > of the window (rolled-up or fully visible).  This worked 
> fine, except for
> > one thing, when I changed the face of the button, it 
> changed it for all
> > windows, not just the current window, thus new windows 
> would take whatever
> > direction was active when it was created (but existing 
> windows stay the
> > same, so I thought it worked for a few minutes).  Makes 
> sense.  Anyway, here
> > are the buttons.
> > 
> > # arrow pointing up at a bar across the top
> > ButtonStyle 3               15 10x5_at_1 90x5_at_1 90x20_at_0 
> 50x20_at_0 50x25_at_0 \
> > 		80x55_at_0 60x55_at_0 60x90_at_0 40x90_at_0 40x55_at_1 20x55_at_1 50x25_at_1
> > 50x20_at_0 \
> > 		10x20_at_0 10x5_at_1 -- Flat
> > AddButtonStyle 3 ActiveDown 15 10x5_at_0 90x5_at_0 90x20_at_1 
> 50x20_at_1 50x25_at_1 80x55_at_1
> > \
> > 		60x55_at_1 60x90_at_1 40x90_at_1 40x55_at_0 20x55_at_0 50x25_at_0 50x20_at_1
> > 10x20_at_1 \
> > 		10x5_at_0 -- Flat
> > 
> > # arrow pointing down at a bar across the bottom
> > AddButtonStyle 3               16 10x5_at_1 90x5_at_1 90x20_at_0 
> 40x20_at_0 40x26_at_0
> > 60x26_at_1 60x60_at_0 80x60_at_0 50x90_at_0 20x60_at_1 40x60_at_1 40x26_at_1 
> 60x26_at_1 60x20_at_0
> > 10x20_at_0 10x5_at_1 -- Flat
> > AddButtonStyle 3 ActiveDown 16 10x5_at_0 90x5_at_0 90x20_at_1 
> 40x20_at_1 40x26_at_1 60x26_at_0
> > 60x60_at_1 80x60_at_1 50x90_at_1 20x60_at_0 40x60_at_0 40x26_at_0 60x26_at_0 
> 60x20_at_1 10x20_at_1
> > 10x5_at_0 -- Flat
> > 
> > I think they are a little unique from what I saw on the 
> website or linked
> > pages because, like I said above, there are two objects, 
> and I had to do a
> > little "magic" (played with the colors) to make them look 
> like they aren't
> > part of the same object.
> 
> The button styles are global and apply to all windows.  To get
> what you want you need any 2.3.x beta release.  Try this:
> 
> ButtonStyle 3 - MWMDecorShade
> AddButtonStyle 3 ActiveUp <first normal vector>
> AddButtonStyle 3 ActiveUp <second normal vector>
> AddButtonStyle 3 ActiveDown <first normal vector>
> AddButtonStyle 3 ActiveDown <second normal vector>
> AddButtonStyle 3 Inactive <first normal vector>
> AddButtonStyle 3 Inactive <second normal vector>
> AddButtonStyle 3 ToggledActiveUp <first reverse vector>
> AddButtonStyle 3 ToggledActiveUp <second reverse vector>
> AddButtonStyle 3 ToggledActiveDown <first reverse vector>
> AddButtonStyle 3 ToggledActiveDown <second reverse vector>
> AddButtonStyle 3 ToggledInactive <first reverse vector>
> AddButtonStyle 3 ToggledInactive <second reverse vector>
> 
> Bye
> 
> Dominik ^_^  ^_^
> 
> --
> Dominik Vogt, dominik.vogt_at_gmx.de
> Reply-To: dominik.vogt_at_gmx.de
> --
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Received on Fri Jan 19 2001 - 16:03:35 GMT

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