>
> *FvwmButtonsRows 2
>
> *FvwmButtons(2x2, ...)
> *FvwmButtons( <whatever> )
> *FvwmButtons( <whatever> )
> *FvwmButtons(3x2, ...)
> *FvwmButtons(2x2, ...)
>
> This totals to 16 units, and with 2 rows, FvwmButtons allocates space for 8
> columns. Now when it fills the icons in, it places the 2 single-unit icons
> NEXT to each other in 2 columns instead of OVER one another in 1 column.
> Therefore at the end, the width is 1 column short for the last button.
> Same for 3 single-unit buttons: all three next to each other.
> It works all right if the single-unit buttons are moved to the end, but that
> is not where I like to have them.
I'm no expert but from what I remember, what you would want to do to get the two single buttons so that one is over the other, is to take the second single-unit button and place it at the end. The reason this works is that it fills in the buttons on a row by row basis, and the single button on the end will fill the hole in the second row underneath the first single button.
Lee Myers
lmyers_at_co.intel.com
--------------------------------------------------------------------------
Learn from others. You won't live long enough to make all the mistakes
yourself. --Mrs. Murphy's Rules
--------------------------------------------------------------------------
I don't speak for Intel. Really.
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Received on Thu Aug 08 1996 - 18:10:02 BST