Re: FVWM: Icon as button 1 pixmap? revisited.

From: kendrick vargas <kvarga01_at_fiu.edu>
Date: Wed, 8 May 1996 14:53:42 -0400 (EDT)

On Wed, 8 May 1996, Dan Espen wrote:

> > The main problem with this is that anti-aliasing must be performed
> > (since you are discretely sampling the original). Otherwise there is
> > always a chance that the reduced pixmap might not look anything like
> > the original, or at least contain artifacts. There are different
> > things one can do to try and minimize aliasing effects though.
>
> I hate to be discouraging, but...
>
> I drew some mini xpms a while ago, and in my opinion, the average
> 60x50 pixmap just isn't going to look like anything when it is reduced
> to 14x14. There just aren't enough pixels there.
>
> I found that with the mini xpms, I just had to draw something
> different to get the idea across when the size went down that much.
>
> Try showing some of your favorite icons with xv, and then ask xv to
> resize it to 14x14. What I found is 9 times out of 10, it was just a
> blur when I was done. And when I tried to use that blur in xpaint, I
> often found there was no way to repair it.

I don't wanna sound like I know anything (cause I dont :)... I am no
proggrammer, I just subscribed to the list because I like using fvwm and
wanna hear the latest new...
        As for the minimizing of pixmaps, I have found that its all in the
algorithm used. No offense, but I found XV to be a really crappy resizer
when it comes to resizing anything. The best I've found (and I swear by
it) is the tool called imgworks which comes standard as an SGI tool. I
haven't resized anything that small, but I figure it would probably look
better when resized using imgworks than xv...
                        -peace

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Received on Wed May 08 1996 - 14:46:11 BST

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