>>>>> On Mon, 25 Mar 1996 02:09:21 -0800, schaefer_at_z-code.ncd.com
>>>>> (Barton E. Schaefer) said:
Bart> But will EdgeResistance prevent initial placement from being
Bart> offscreen? What's the fvwm 2 equivalent of mwm's
Bart> PositionOnScreen?
Hm. Well... Initial placement offscreen? I don't think there's
anything in fvwm that prevents this, but I've never had any problems
with windows being created (partially or fully) offscreen. I think I
misunderstood you -- sorry.
Bart> E.g. CirculateDown takes the topmost window and pushes it to
Bart> the bottom, and CirculateUp takes the bottom-most window and
Bart> pulls it to the top.
Woa, I made another mistake here. I was thinking of a different
function entirely. So forget what I said.
Bart> When using focus-follows-pointer, Focus (e.g. from
Bart> FvwmWinList) warps the pointer to the upper left corner of the
Bart> window frame. Is there some way to get it to put the cursor
Bart> actually inside the window, rather than on the frame?
I use a function instead:
AddToFunc GoThere "I" Iconify -1
+ "I" Focus
+ "I" CursorMove 3 3
Instead of using the Focus action, you just call this function. Btw,
"CursorMove 3 3" means move 3% of the screen right and 3% down.
kai
--
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Received on Mon Mar 25 1996 - 04:38:42 GMT