Re: FVWM: Why use fvwm 2.0?

From: Kai Grossjohann <grossjoh_at_charly.informatik.uni-dortmund.de>
Date: 25 Mar 1996 11:38:19 +0100

>>>>> On Mon, 25 Mar 1996 02:09:21 -0800, schaefer_at_z-code.ncd.com
>>>>> (Barton E. Schaefer) said:

  Bart> But will EdgeResistance prevent initial placement from being
  Bart> offscreen? What's the fvwm 2 equivalent of mwm's
  Bart> PositionOnScreen?

Hm. Well... Initial placement offscreen? I don't think there's
anything in fvwm that prevents this, but I've never had any problems
with windows being created (partially or fully) offscreen. I think I
misunderstood you -- sorry.

  Bart> E.g. CirculateDown takes the topmost window and pushes it to
  Bart> the bottom, and CirculateUp takes the bottom-most window and
  Bart> pulls it to the top.

Woa, I made another mistake here. I was thinking of a different
function entirely. So forget what I said.

  Bart> When using focus-follows-pointer, Focus (e.g. from
  Bart> FvwmWinList) warps the pointer to the upper left corner of the
  Bart> window frame. Is there some way to get it to put the cursor
  Bart> actually inside the window, rather than on the frame?

I use a function instead:

AddToFunc GoThere "I" Iconify -1
+ "I" Focus
+ "I" CursorMove 3 3

Instead of using the Focus action, you just call this function. Btw,
"CursorMove 3 3" means move 3% of the screen right and 3% down.

        kai
--
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Received on Mon Mar 25 1996 - 04:38:42 GMT

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