Re: FVWM: WindowShades & a bug.

From: Jean-Marc Lasgouttes <Jean-Marc.Lasgouttes_at_inria.fr>
Date: Mon, 9 Oct 1995 14:12:49 +0100

>>>>> "Elan" == Elan Feingold <feingold_at_zko.dec.com> writes:

    Elan> P.S. Here's a picture of my hacked up fvwm -- I want to
    Elan> generalize the patches and submit them -- in my .fvwmrc I
    Elan> have:

    Elan> ButtonStyle 2 Pixmap Normal:obm_close_95
    Elan> Pressed:obm_closed_95 ButtonStyle 4 Pixmap
    Elan> Normal:obm_zoom_95 Pressed:obm_zoomd_95 Active:maxwin95.xpm
    Elan> ButtonStyle 6 Pixmap Normal:obm_reduce_95
    Elan> Pressed:obm_reduced_95 ButtonStyle 1 Pixmap Normal:win95.xpm

Instead of making fvwm able to have a bazillion of user interface,
would it be possible to have modules that handle windows decoration
and menus ? If the inter-modules communication is not too slow, it
would allow to have a win95 module, a macOS module, a warp module or
whatever, and keeping fvwm core small. The current window decorations
and menus could be kept as default, but possibly overridden by some
module routines.

If it is feasible in terms of speed, I'd rather see that than a lot of
new functions.

Jean-Marc.


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Received on Mon Oct 09 1995 - 08:14:00 BST

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