Re: FVWM: Making the mouse wheel behave as expected in menus

From: Dan Espen <dane_at_mk.telcordia.com>
Date: Tue, 27 Jul 2004 14:19:44 -0400

lorian_at_fsavigny.de writes:
>
>
> Hi there,
>
> I've searched the archives of this list, and hit upon one -
> tentatively - negative answer, so I thought I could give it another
> try, or confirm the original answer.
>
> I have a wheel mouse which works fine and its wheel actions are
> recognised as button 4 and 5 (I always forget which is which
> direction, but never mind). Now I would think it a natural thing for
> fvwm to simply move along menu items if the mouse cursor is over a
> menu and the wheel is moved.
>
> So I have tried the following:
>
> Mouse 5 M N CursorMove 0 +2
> Mouse 4 M N CursorMove 0 -2
>
> This does not have the desired effect, though. Instead, the menu just
> vanishes when I move the wheel in either direction. Is there some
> basic limitation to "Menu" context?
>
> And if it is in fact impossible to do what I want: is it possible to
> have fvwm ignore the wheel actions, such that at least the menu stays
> there?

Right now the menu context is VERY limited.

A patch might be accepted.

The command above wouldn't be right, it would be more like:

 Mouse 5 M N MenuNextItem


-- 
Dan Espen                           E-mail: dane_at_mk.telcordia.com
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Received on Tue Jul 27 2004 - 13:22:45 BST

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