On Thu, Apr 01, 2004 at 05:59:15PM +0200, stu wrote:
> On Wed, 31 Mar 2004 14:57:18 +0200
> Dominik Vogt <fvwm_at_fvwm.org> wrote:
>
> > On Wed, Mar 31, 2004 at 02:39:12PM +0200, stu wrote:
> > > Is it possible to add a custom key modifier to fvwm(2.5.8)? I want
> > > to use Super_L (commonly known as the 'Windows' key - ugh) as a
> > > modifier so I can use a key combination like Control-Super_L-Left ie
> > > (assuming the 'U' means Super_L) :
> > >
> > > Key Left A CU GotoPage -1p +1p
> > > Key Right A CU GotoPage +1p +1p
> > >
> >
> > X defines a mask of eight modifiers (SMC12345 in fvwm). Which
> > keys generate these modifiers depends on your Xmodmap. To bind
> > Super_L to modifier 3 for example, issue
> >
> > $ xmodmap -e "clear Mod3"
> > $ xmodmap -e "add Mod3 = Super_L"
> >
> > or put the following at the end of your $HOME/.Xmodmap:
> >
> > clear Mod3
> > add Mod3 = Super_L
> >
> > After that, the modifier "3" refers to the Super_L key in fvwm.
>
> Thanks for all the help, everyone. I discovered that on my machine,
> Super_L is already bound to mod4 ('xmodmap -pm' revealed). When I
> had it bound to mod3 (and then to mod2), still only the mod4 binding
> worked. Does the last mod bound to a key get precedence?
This turned out to be my problem too. clear mod4, and suddenly
everything works.
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Received on Thu Apr 01 2004 - 12:03:42 BST