On Thu, Nov 06, 2003 at 12:14:18PM -0500, Ben Winslow wrote:
> On Thu, 2003-11-06 at 03:33, Dominik Vogt wrote:
> > On Wed, Nov 05, 2003 at 11:17:21PM -0500, Ryan Daly wrote:
> > > I'm noticing something strange with 2.5.8 and gkrellm (2.1.21).
> > >
> > > I click in the top area to move the window and go to move the mouse, but
> > > the window stays put. After about 2 or 3 seconds, I hear a beep and the
> > > window all of a sudden appears under my pointer ready for me to place it
> > > anywhere.
> > >
> > > If I use my hotkey to move it, I don't get the delay.
> > >
> > > Is this a bug or maybe a compile option I missed?
> >
> > gkrellm and fvwm are competing for a grab on the pointer. The
> > beep indicates that fvwm has finally given up. Make sure you don
> > not have any mouse bindings like
> >
> > Mouse 1 w ... Function ...
> >
> > in your fvwm config.
>
> n.b. This won't matter--Not only is a complex function needed to
> properly move a window by clicking and dragging, but
> EWMHActivateWindowFunc is called when you try to start dragging the
> gkrellm window.
That sounds somewhat familiar. I think you are right. So the
problem can be circumvented by either destroying the corresponding
fvwm function:
DestroyFunc EWMHActivateWindowFunc
(which affects all windows, not just gkrellm). Unfortunately, it
is not yet possible to disable certain features of the EWMH spec
for individual windows.
> The only way I know of to get work around all this is to either call
> Move in a context that it doesn't have a window (i.e. the cursor changes
> and then you click and drag someplace on the gkrellm window), or to have
> a move binding that captures the mouse before gkrellm has a chance (e.g.
> I have mod3-mouse1 bound to a complex function that immediately runs
> move.) (The latter appears to be one thing the original poster
> mentioned as working.)
Ciao
Dominik ^_^ ^_^
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Received on Fri Nov 07 2003 - 03:30:49 GMT