FVWM: Module development in c++ ?

From: Tomas <tomas_at_radikal.ath.cx>
Date: Sun, 12 Oct 2003 14:17:30 +0200 (CEST)

Hello. I was missing some functionality (specifically saving the position
and size of windows) so I started to develop a module. The problem is that
I don't like C very much, so I tried to do it in c++, after hacking some
scripts and headers, which caused some compilation and linking errors.

So, my question is: is it worth the effort to try to make some sort of
c++-interface to the modules? I was thinking of doing it in that case, but
I ask of your opinions first since I'm not really into the code yet.
Because I believe that my problems could be solved this way, and also, it
could be a nice project :)

Additionally, in the configure-scripts I read that: "Actually, we don't
use it (c++) at _all_ anymore, since the only module that used it has been
removed. It causes problems so we'll comment it out for now. Hopefully
by the time we need it again autoconf will handle it better :-/ "
What are these problems? Is my project doomed, or could it be solved?

/Tomas

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Received on Sun Oct 12 2003 - 07:20:33 BST

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