On Sun, 6 Feb 2000, Subba Rao wrote:
>
>I am switching from FvwmAudio to FvwmEvent. FvwmAudio worked briefly but after
>reading through the man pages, FvwmEvent is the newer replacement, I decided to
>go with FvwmEvent. I followed the instructions in the man page for FvwmEvent.
>My .fvwm2rc entries are:
>
>AddToFunc "InitFunction"
>+ "I" Module FvwmEvent
>
>AddToFunc "RestartFunction"
>+ "I" Module FvwmEvent
>
>DestroyMenu "Module-Popup"
>AddToMenu "Module-Popup"
>+ "Event (aka Audio)" Module FvwmEvent
>
># Audio Sounds
>*FvwmEventCmd builtin-rplay
>*FvwmEventDelay 1
>*FvwmEvent startup /usr/share/sounds/start.wav
>*FvwmEvent shutdown /usr/share/sounds/stop.wav
>
>This configuration is not doing anything. Most puzzling for now is, how
>does FvwmEvent know the location of the sound files? Is FvwmEvent limited
>to AU files only? Does it play WAV files? I have explicitly mentioned the
>sound files path and yet it does not work. What modifications do I need to
>make to make FvwmEvent work?
>
>TIA.
Did you compile fvwm2, linking in rplay support? If not you will not hear
anything. If not you can use any other player, like wavplay if you use
wav files or sox if you want something more versatile, with possible
errors playing wav files... I think that rplay will play wav files. Just
to see if it works try this...
AddToFunc "myplay" "I" Exec exec SOUND_COMMAND SOUND_DIR$0
*FvwmEventCmd myplay
*FvwmEventDelay 1
*FvwmEvent startup start.wav
*FvwmEvent shutdown stop.wav
...
*FvwmEvent destroy_window drip.wav
...
If you use FvwmM4 then you can use the following defines with the
appropriate path or just hard code it into the function above.
define(`SOUND_DIR',`/usr/share/sounds/')
define(`SOUND_COMMAND',`/usr/bin/play')
Tom
--
Visit the official FVWM web page at <URL: http://www.fvwm.org/>.
To unsubscribe from the list, send "unsubscribe fvwm" in the body of a
message to majordomo_at_fvwm.org.
To report problems, send mail to fvwm-owner_at_fvwm.org.
Received on Mon Feb 07 2000 - 08:06:56 GMT