Change of decor from focus/property change.
I originally wrote this for a friend of mine (hi, Heather). She wanted sticky windows to have a different decor to any other window. The effect overall is quite interesting, and could easily be adapted. The first step is to define a decor for the sticky windows. Example:
AddToDecor StickyDecor
+ BorderStyle Simple
+ TitleStyle -- Raised
+ ButtonStyle Reset
+ ButtonStyle All -- Raised
+ ButtonStyle 1 Active Pixmap mini.fvwm.xpm
+ ButtonStyle 1 Inactive Vector 5 25x40@1 25x60@1 75x60@0 75x40@0 25x40@1
+ ButtonStyle 3 Active Pixmap mini-icons.xpm
+ ButtonStyle 3 InActive Pixmap mini-icons.xpm
+ ButtonStyle 6 Active Pixmap mini-rball.xpm
+ ButtonStyle 6 Inactive Vector 5 40x40@1 60x40@1 60x60@0 40x60@0 40x40@1
+ ButtonStyle 4 Active Pixmap mini-iconify.xpm
+ ButtonStyle 4 InActive Vector 5 25x25@1 25x75@1 75x75@0 75x25@0 25x25@1
+ ButtonStyle 2 Active Pixmap mini-x.xpm
+ ButtonStyle 2 InActive Vector 17 20x20@1 30x20@1 50x40@1 70x20@1 80x20@1 \
80x30@0 60x50@0 80x70@1 80x80@0 70x80@0 50x60@0 30x80@0 20x80@0 20x70@0 \
40x50@1 20x30@0 20x20@1
This looks more complex than it actually is – and it’s beyond the scope of this document to discuss how the decor works. Suffice it to say that with the above decor, the buttons of a window will inherit different pixmaps. The main focus (no pun intended) of this is to then decide which events need to be flagged to change those windows that will become sticky. When a window receives focus, we will need to check to see if it is sticky (the state of the window might have been modified, without necessarily using something like the mouse, which would send a focus event.) Also, since toggling the state of a window is happening, we will need to check for the ConfigureNotify event. Lastly, we will also want to check the state of any windows that are mapped on the screen, since they might explicitly have a style line declaring them Sticky. Hence:
DestroyModuleConfig FvwmEvent-Sticky: *
*FvwmEvent-Sticky: Delay 1
*FvwmEvent-Sticky: configure_window FvwmToggleStickyPixmap
*FvwmEvent-Sticky: focus_change FvwmToggleStickyPixmap
*FvwmEvent-Sticky: add_window FvwmToggleStickyPixmap
# This line ensures that it starts up when FVWM does.
AddToFunc StartFunction I Module FvwmEvent FvwmEvent-Sticky
The last part, is of course, to define the action that is to be called when any one of those events occurs. It’s simple. All that has to be done is a ‘toggle’ effect, essentially testing whether a window is sticky, and if it is to change the decor, and vice-versa.
DestroyFunc FvwmToggleStickyPixmap
AddToFunc FvwmToggleStickyPixmap
+ I ThisWindow (Sticky) ChangeDecor StickyDecor
+ I ThisWindow (!Sticky) ChangeDecor NormalDecor
Note that there’s any number of things you could do with this, and it’s not so much the application of what has been done, but what you could do with it. :) You might be wondering why I am using ‘ThisWindow’ as opposed to ‘Current’. (You might not, but…) ‘Current’ assumes that the operand window is the window that currently has the focus. In this situation, it’s probably true that it will, but that might not always be the case.