FvwmButtons: adaptive configuration.
FvwmButtons is an extremely useful module in that it has the ability to swallow applications and house them as containers. Most people usually just leave it at that, although FvwmButtons’ use can get quite involved with some needed ‘added extras’ to crop up from time to time. To take a simple example, let’s imagine that a button with an FvwmButtons instance controls the sound volume – and that the desired effect is to have the icon change when the volume is muted, and restored when unmuted, etc., etc.
This requires flagging the correct button within the FvwmButtons instance so that it can be ‘referenced’ from within FVWM itself – via functions, menus, and so forth. Here’s an example of a snippet of a FvwmButtons instance:
*OSXDock: (24x26+1100+0, Padding 1 0, Icon v4.png, ActionOnPress, \
Action(Mouse 1) Menu MenuVol Rectangle +$left+25 0 0m)
… which works fine. In order for us to ‘flag’ it, we just need to add the “Id” command to it:
*OSXDock: (24x26+1100+0, Id "A", Padding 1 0, Icon v4.png, ActionOnPress, \
Action(Mouse 1) Menu MenuVol Rectangle +$left+25 0 0m)
Hence, we can now refer to this button as button A. Now we have to concentrate on changing the icon to reflect the state of the volume. The menu entries which hold the volume increments might be defined as the following:
DestroyMenu MenuVol
AddToMenu MenuVol
+ "100%%" Exec exec aumix -w 100
+ "90%%" Exec exec aumix -w 90
+ "80%%" Exec exec aumix -w 80
+ "70%%" Exec exec aumix -w 70
+ "60%%" Exec exec aumix -w 60
+ "50%%" Exec exec aumix -w 50
+ "40%%" Exec exec aumix -w 40
+ "30%%" Exec exec aumix -w 30
+ "20%%" Exec exec aumix -w 20
+ "10%%" Exec exec aumix -w 10
+ "0%%" Exec exec aumix -w 0
This is fine, and will work, but we have yet to connect the actions of the menu operations, and the changing of the icon. The continual duplication of the “Exec exec” lines for the same program (but with different parameters) can be smartened up into a function call:
DestroyMenu MenuVol
AddToMenu MenuVol
+ "100%%" ChangeSoundVolAndIcon 100
+ "90%%" ChangeSoundVolAndIcon 90
+ "80%%" ChangeSoundVolAndIcon 80
+ "70%%" ChangeSoundVolAndIcon 70
+ "60%%" ChangeSoundVolAndIcon 60
+ "50%%" ChangeSoundVolAndIcon 50
+ "40%%" ChangeSoundVolAndIcon 40
+ "30%%" ChangeSoundVolAndIcon 30
+ "20%%" ChangeSoundVolAndIcon 20
+ "10%%" ChangeSoundVolAndIcon 10
+ "0%%" SoundChangeIcon
By separating out the functionality into a different function, we only then have to change one item, if any changes to the calling program need to be made, hence the following will provide the same functionality as in the original version – the only difference is that we’re passing in the volume level as a parameter.
DestroyFunc ChangeSoundVolAndIcon
AddToFunc ChangeSoundVolAndIcon
+ I Exec exec aumix -w $0
Added to which we can now add to that function the definition to change the FvwmButtons icon:
+ I SendToModule OSXDock ChangeButton "A" Icon v4.png
The SendToModule command accepts some parameters – the first one is the module alias of the module we’re wishing to send the command to. In this case, it is ‘OSXDock’. The next command is ‘ChangeButton’ which accepts a parameter – the button Id we defined earlier on, and then the last parameter is the new icon the button is to take on.
The sharp-eyed amongst you will have realized that for a volume of zero; we will need to change the icon to mute. We can do this by calling for that value only, a different function instance:
DestroyFunc SoundChangeIcon
AddToFunc SoundChangeIcon
+ I Exec exec aumix -w 0
+ I SendToModule OSXDock ChangeButton "A" Icon mute.png